REALI-BEE
Reali-Bee is a student-made 2D platforming game. We aimed to make a jolly, cute, rage-inducing, hair-pulling game.
My main contributions were the movement and physics engine, creating and implementing a Breaking Leaves mechanic, helping to organize the team, and leading in-class presentations.
Click here to see a demo video!
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Unity Work and Experimentation
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A Rube Goldberg-style machine made in Unity's 2D engine using 2D physics.
Includes custom scripts for a target-follower camera, buttons that activate different parts of the machine and change the camera focus, and numerous different effectors and joints to move our little ball friend along.
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Mouse tracking using Unity's new input system + Random
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Using some Unity 3D modeling
Web-Dev
This site was called Pokemon Team Randomizer. I utilized the API called pokeapi.co to get images and data about particular Pokemon and display them to the user.
I'd build an API link using the inputted kind and find the list of all Pokemon of that type, pick one randomized one, and create a new link using parsed data from the original promise of the first call to grab an image of that Pokemon.
I also implemented additional customization for the user to turn the Pokemon shiny.